Lesson created by Susan
Finn Miller
Lancaster Lebanon IU13 -- International English Training
238 N. George St. Millersville, PA 17551
Phone: 717-871-0911, e-mail: finnmiller@aol.com
Orientation to Online Chatting
Learning Level
This activity is intended as an
orientation to online chats for adult education practitioners.
Time Needed
One and one half to two hours
Materials Needed
Computers with Internet access or an
e-mail service provider with "chat room" capability. Proficient keyboarding
skills will make for less frustrating chatting. A small group of no more than 6
participants per chat room is ideal; however, it is possible to manage groups
of up to 12.
Learning Objectives
Adult educators will learn to access a
chat room and will participate in an online chat with colleagues. They will
consider the benefits of online chatting as a venue for collegial sharing and
as a way to sustain a professional network.
Description of Activity
"Chat rooms" on various topics
are available through several Internet and e-mail providers; however, for the
purpose of this lesson, the instructor should make arrangements for a personal
"chat room." Personal chat rooms can be set up through America
online, Yahoo (http://www.yahoo.com), or TalkCity (http://www.talkcity.com/irc/apply.html). Having a personal "chat room" will
help to keep your chat private, making it less likely that outsiders will
interrupt the lesson. Each participant will need to choose a screen name or
nickname to use during the chat. Some services require e-mail accounts for
participants. The following activities take participants through two structured
activities to orient them to chatting before inviting them to chat in an open
discussion.
Chatting online is usually a
disorienting experience initially. In order to help the participants to become
oriented to an online chat, pair each participant with a partner and then
engage the pairs in a game of Twenty Questions about famous people. Either
assign one person in the pair the name of a famous person or allow participants
to choose a name. Remind everyone how to play the game by explaining that the
guesser needs to ask questions which can be answered 'yes' or 'no,' for
example, "Are you female?" Are you a fictional
character?" etc. One member of the pair will type questions and the
other member will respond. In order to avoid confusion, each message should
begin with the name of the person posting the message. This will enable
participants to focus on the messages addressed to them and to ignore messages
that are not addressed to them. After guessing correctly, if participants would
like more practice, the pairs can change roles and play the game again.
After everyone feels somewhat oriented
to chatting, invite them to participate in an exercise known as "The
Doubting and Believing Game." Choose a statement that is relevant to
adult education practitioners. The statement should easily elicit statements of
belief and doubt, for instance
·
The
development of literacy skills has the power to change learners' lives,
·
The
development of computer literacy has the power to change people's lives,
·
Math skills
are best taught and learned in a particular sequence,
·
Learners
should have literacy in their first language before learning to read in a second
language
·
A
learner-centered approach to practice is always the most effective, or
·
An open
enrollment policy is necessary in order to meet the needs of potential
students, etc.
Allow the participants ten minutes to
write statements of belief and statements of doubt. They can write these
statements on paper, drawing a line down the center with beliefs on one side
and doubts on the other. They can also type their statement lists using a word
processor. After everyone has completed their two lists, have each person take
a turn typing one statement of belief in the chat message box. It will be
helpful to decide beforehand who will post first, second, etc. For each message
posted the individual's screen name or nickname will appear. Since it's likely
that not everyone will be familiar with everyone else's nickname or screen
name, it will be helpful to type the real name of the poster at the beginning
of each message.
Tell the participants that they can type
their statement in the chat message box in preparation for their turn. However,
they will need to wait their turn to post their message. In other words, once
their message is typed in the chat message box, all they need to do is SEND the
message by either clicking on the SEND button or by hitting their return key
when it is their turn to post. As each person types a statement, everyone else
is reading the posts. After each person has posted one statement, start another
round of posting. Continue until everyone has posted all of
their beliefs one at a time. Those using a word processor can easily
copy and paste each one of their statements, in turn, in the chat message box.
After typing in all of the belief
statements, begin posting the doubt statements in a similar manner, i.e. one at
a time in a round. After everyone has posted all of their doubts, the
instructor can facilitate a free-for-all chat about the beliefs and doubts. The
instructor should discourage verbal discussion and instead encourage
participants to type their responses to the group involved in the chat.
After this discussion, the instructor
can invite participants to debrief. How did they feel about the chat? What are
the advantages? What are the challenges? How might they use this technology in
their work? The instructor can facilitate a chat on these questions followed up
by a verbal discussion among participants. The instructor might also invite
participants to write up an evaluation of their experience.
Evaluation
By being an active observer and
participant, the instructor can easily determine whether everyone has
understood how to chat online. To determine the value of the experience to the
participants, instructors can invite participants to dialogue and or write
about the advantages and challenges of online chatting. Instructors can also invite
participants to suggest ways they might utilize online chatting in their own
work.