edu.lhup.ai
Class Evaluator
java.lang.Object
|
+--edu.lhup.ai.Evaluator
- All Implemented Interfaces:
- IEvaluator
- public class Evaluator
- extends Object
- implements IEvaluator
A default evaluator that is capable of evaluating any game. This is done
by only evaluating end states. For example, this evaluator will return
0 if the current state is a tie, 1 if the current state is a victory,
and -1 if the current state is a defeat. If the current state is not an
end state, Integer.MIN_VALUE is returned. This evaluator is
subject to the horizon problem if a cutoff is used. This is because
the evaluator pays no attention to what is about to happen if the state is
non-terminal.
This software is for educational purposes only.
- Author:
- Mark Cohen
Evaluator
public Evaluator()
evaluate
public int evaluate(IBoard board,
IPlayer maxPlayer)
- Provides a mechanism for evaluating the current state of a game.
- Specified by:
evaluate in interface IEvaluator
- Parameters:
board - the game that will be evaluated.maxPlayer - the player whos perspective will be used when
evaluating the specified game.
- Returns:
- if the current state is a tie, 0 is returned; if the current
state is a victory for the "maxPlayer" 1 is returned; if the current
state is a loss for the "maxPalyer" -1 is returned; finally, if the
current state is not an end state,
Integer.MIN_VALUE is
returned.
toString
public String toString()
- Overrides:
toString in class Object