edu.lhup.ai
Class Factory
java.lang.Object
|
+--edu.lhup.ai.Factory
- All Implemented Interfaces:
- IFactory
- public class Factory
- extends Object
- implements IFactory
A concrete factory that is responsible for creating a game
based on the settings and class names specified in an XML file. The
following is a sample XML file that creates a game of tic-tac-toe between
a RandomPlayer and a MinMaxAlphaBetaPlayer with a cutoff
value of 1000 and a default Evaluator:
<game>
<gameFactory>
<boardClass>edu.lhup.ai.tictactoe.Board</boardClass>
<player>
<playerClass>edu.lhup.ai.RandomPlayer</playerClass>
</player>
<player>
<playerClass>edu.lhup.ai.MinMaxAlphaBetaPlayer</playerClass>
<cutoff>1000</cutoff>
<evaluator>
<evaluatorClass>edu.lhup.ai.Evaluator</evaluatorClass>
</evaluator>
</player>
</gameFactory>
</game>
This software is for educational purposes only.
- Author:
- Mark Cohen
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Factory
public Factory()
getBoardInstance
public IBoard getBoardInstance(String configFile)
throws StateException
- Specified by:
getBoardInstance in interface IFactory
- Parameters:
configFile - a resource that contains all the configuration
parameters needed to create a game.
- Returns:
- a game that is ready to be played.
- Throws:
StateException - if the configuration files specifies an
an invalid game.